15 Oct

Augmented and Virtual Reality for children with dislexya

ARSOFT is participating, within the Erasmus + program, coordinated by the University of Burgos and in collaboration with other international partners, in a solidarity project to help children with dyslexia to improve their abilities through Augmented Reality and Virtual Reality.

The system has been developed taking into account the skills that these children need to work harder, with the advice of experts from Spain, Italy and Romania.

In these videos you can see a demonstration of the system, designed as a video game to learn through gamification. The children are in a spaceship, and must travel to different worlds to get the mineral that will save each one of them. To get the mineral from each world, they will have to beat different activities in which they will practice different skills: laterality, memory, association of phonemes with syllables…

At ARSOFT we are proud to be able to participate in a solidarity project that can help children with dyslexia using Virtual and Augmented Reality as the main tools.


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26 Mar

Example of Augmented Reality in Education

Have already discussed in previous posts how Augmented Reality can be very useful in education since students can visualize in a realistic way concepts that would be impossible otherwise: composition of atoms, the vastness of the universe, the complexity of the human body …
In the following video we show that studying dinosaurs can be fun using Augmented Reality.


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18 Mar

Augmented Reality in Medicine

At present there is a close link between technology and medicine. Both the computer and its derived branches have allowed medical professionals have certain tools to perform their skills quickly and effectively.

Today the doctor is who continuously makes use of a set of computer systems to make decisions, issue diagnosis and with their knowledge and experience are life-saving .

Since not so long ago Augmented Reality has begun to be a new tool for displaying elements nape views provide many more opportunities for professionals to carry out their work, thanks to virtual reality is efficiently combined with physical reality. In medicine there are solutions using this technology especially focusing on areas for representation and visualization and the analysis of biomedical images, simulation of physiological systems or training in certain specialties anatomy are found powerful support for its implementation.

We will not have to wait too much to see our doctor wearing Augmented Reality Glasses!


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17 Jan

Augmented Reality in Education

Augmented Reality (AR) is a technology that is gradually becoming part of our lives, sitting in different areas. This technology allows us to combine virtual elements to the real physical environment, resulting in a mixed reality, without replacing the physical reality. This provides us a different perspective to give us the opportunity to develop different activities. It is necessary to use a device (Smartphone, tablet, game console, PC …) with a screen, a camera and any Augmented Reality software. Thus information becomes digital and interactive. One area where the use of the AR is really interesting is education, to be used, for example, in displays, museums or theme parks, but also in the classrooms. But how can we use Augmented Reality in the educational-teaching field? Here are some possible examples:

    • It could improve the interactivity of textbooks, being able to visualize 3D objects, providing a new perspective about different topics and incorporating exercises in which they can explore these objects. For example, architecture associated elements may be displayed as a complete three-dimensional construction, instead of providing the elevation profile and plan of giving greater ease of viewing the user. Moreover, in a more general way, it could be integrated into various subjects such as science, mathematics, languages, physical education, etc.. The only limit depends on the imagination of the teacher, who is the person that will motivate students and will teach them through discovery.
    • Pupils can see virtual 3D objects, but also interact with them. For example, this allows them to see the solar system, select the Sun and discover the different layers of the Sun.
    • Using geolocation AR can provide information about the physical location, create geolocation based on that or design itineraries on certain points of interest scenarios.
    • It could be used as a supplement to support the development of certain business activities, for example in the field of medicine, mechanics or industrial processes. Companies are starting to use Augmented Reality to reduce the time required to learn how to do different tasks.

In conclusion, this technology allows the user to enhance the learning of certain educational content through its partnership with the real world in order to promote the discovery-based learning.

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