Virtual reality, augmented reality and mixed reality technology allow you to take education to the next level of immersion.
Today, in most classrooms technology is already used as a teaching aid through computers, electric blackboards, tablets... Thanks to this type of device, we have brought
Today, in most classrooms technology is already used as a teaching aid through computers, electric blackboards, tablets ...
Thanks to this type of device, we have brought education to the digital age by increasing the resources of both students and teachers, improving access to information and bringing teaching closer to working methods within the world of work.
Regarding the educational offer, new subjects are taught such as programming, robotics or 3D printing, promoting logical thinking in the student, the importance of design and planning and programming management.
What is the next step?
The next step in technological evolution and its logical step are alternative realities, introducing the student directly to the subject.
Through new technologies, learning that turns into a game in which the student can arouse more curiosity about knowledge than using traditional textbooks, improving motivation to learn.
Extended reality technologies give us access to new horizons where we can teach distant places, exotic animals, we can experiment without risk and even get into ancient history by recreating past scenarios.
Virtual reality allows us to learn based on experience by introducing the student to a virtual environment, augmented reality allows us to support the lessons with virtual elements and receive information from them, and mixed reality allows us a direct interaction with virtual elements within the real world.
How are we going to connect?
The use of software through augmented reality and virtual reality for training allows the connection with LMS platforms to receive information, for example, results of an evaluation carried out through a virtual reality experience.
How can schools access these technologies?
Access to these technologies is currently difficult. Although getting a computer that can run 3D applications is not a problem and virtual reality glasses are affordable, creating tailor-made experiences for specific processes is expensive and creates a barrier to entry to this type of technology at centers educational.
Therefore, the use of extended realities is reserved for foreign aid and financing programs.
What is the solution?
At ARSOFT we want to remove that entry barrier to bring these technologies closer to both education and all sectors. That is why we have developed a platform, EyeFlow, which allows schools to create and manage their own Virtual Reality and Augmented Reality content.
Through platforms such as EyeFlow, it is possible to manage training content for students and students to create their own content easily, without programming and at an affordable cost.